Who moves first?
Saddle Point
Chapter 0: Mathematical Foundations
Chapter 1: Observation, Beliefs, and Decision
Chapter 2: Competing for Allocation: The Blotto Game
Chapter 3: Bargaining, Commitment, and Repeated Cooperation
Chapter 4: Signals, Disclosure, and Persuasion
Chapter 5: Different Models of One Game
Chapter 6: Leadership and Rules: Inspection
Chapter 7: Decisions in Time
Chapter 8: Many Agents
Chapter 9: Networks, Dependence, and Resilience
Chapter 9: Networks, Dependence, and Resilience
Chapter 10: Aggregating Information
Chapter 11: Architecture of Decision Support
Chapter 12: Simulation and Wargaming with AI Agents
Chapter 13: Where the Mathematics Stops
The site: About the book
The site: Write to the author
The site: Contents: every chapter and section
The site: Sixteen historical parallaxes
The site: Thirty-nine scientists
The site: Thirteen worked cases
The site: Nine engines to run
Player A, the row player: What can he guarantee, whatever his opponent does?
Player B, the column player: How far can he hold his opponent down?