Saddle Point

Contents

Fourteen chapters in four Parts

Each chapter has a narrative half and an engine room: the models, their statements and the certificates. On this site each chapter page shows its model cards, the results in words, the people behind them, and the chapter's parallax in history. Page numbers are those of the printed book.

I Foundations

  1. 0 Mathematical Foundations 1 parallax · 3 scientists · engine p. 3
  2. 1 Observation, Beliefs, and Decision 5 models · 1 parallax · 4 scientists · 1 case · engine p. 27

II Engines

  1. 2 Competing for Allocation: The Blotto Game 2 models · 1 parallax · 1 scientist · 1 case · engine p. 73
  2. 3 Bargaining, Commitment, and Repeated Cooperation 6 models · 1 parallax · 3 scientists · 1 case · engine p. 105
  3. 4 Signals, Disclosure, and Persuasion 6 models · 2 parallaxes · 2 scientists · 1 case · engine p. 141
  4. 5 Different Models of One Game 6 models · 1 parallax · 3 scientists · 1 case p. 187
  5. 6 Leadership and Rules: Inspection 3 models · 1 parallax · 3 scientists · 1 case · engine p. 225
  6. 7 Decisions in Time 5 models · 1 parallax · 4 scientists · 1 case p. 269
  7. 8 Many Agents 5 models · 1 parallax · 3 scientists · 1 case · engine p. 307
  8. 9 Networks, Dependence, and Resilience 5 models · 2 parallaxes · 3 scientists · 2 cases · engine p. 343
  9. 10 Aggregating Information 5 models · 1 parallax · 3 scientists · 2 cases · engine p. 385

III Systems

  1. 11 Architecture of Decision Support 4 models · 1 parallax · 2 scientists p. 431
  2. 12 Simulation and Wargaming with AI Agents 4 models · 1 parallax · 2 scientists · 1 case p. 469

IV Limits

  1. 13 Where the Mathematics Stops 5 models · 1 parallax · 3 scientists p. 503